Soft-body vehicles — node–beam bodies (Rigs of Rods / BeamNG style) in Rubble's AVBD solver
Particles + plastic, breakable beams solved on the GPU in the same step as rigid bodies; raycast wheels and drivetrain on a rigid core.
WASD drive · Space handbrake · C camera · V beam view (load, plastic strain) · M flexbody / collision skin · B fire a 300 kg ball · T side ram · drag to orbit, wheel to zoom
0 km/h
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